OrbitBase 0.4.5 & 0.4.6 - Interactive Systems 1 Update


Hello Commanders!

With our new update Interactive Systems 1, we are laying the foundation for development on the battlefield. This system will allow you to develop the most basic defense mechanisms of the game!

Major Change in Defense Systems: Interactive Systems 1!

This update increases the strategic options on the battlefield by improving the existing defense systems. We have added 3 different strengthenable defense elements to the game:

  • Firing Rate
  • Bullet Damage
  • Base Health

In addition, this update forms the basis of the big shop system. With one of the previous updates, Material Hunt, we established a structure where you can spend the materials you collect. This system will be one of the systems with the highest spending and highest inflation in the game.

The material spending mechanism is based on the use of specific materials. This makes the luck factor important and allows the game difficulty level to shape naturally.

Balancing and Future Plans

With Interactive Systems 1, we ensured that the new systems are compatible with the existing mechanics. We updated some systems, but preserved the basic structure. We also optimized the update's balance and made important notes for Interactive Systems 2.

Don't forget to share your feedback with us.

Good defense!

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